GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / cc / debug / unittest_only_benchmark_impl.h
blobf9b256d3c698bb9a84bb8cf9ada5c790e46ff0f8
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_DEBUG_UNITTEST_ONLY_BENCHMARK_IMPL_H_
6 #define CC_DEBUG_UNITTEST_ONLY_BENCHMARK_IMPL_H_
8 #include "base/memory/weak_ptr.h"
9 #include "cc/debug/micro_benchmark_impl.h"
11 namespace base {
12 class Value;
13 class MessageLoopProxy;
16 namespace cc {
18 class LayerTreeHostImpl;
19 class CC_EXPORT UnittestOnlyBenchmarkImpl : public MicroBenchmarkImpl {
20 public:
21 UnittestOnlyBenchmarkImpl(scoped_refptr<base::MessageLoopProxy> origin_loop,
22 base::Value* settings,
23 const DoneCallback& callback);
24 ~UnittestOnlyBenchmarkImpl() override;
26 void DidCompleteCommit(LayerTreeHostImpl* host) override;
29 } // namespace cc
31 #endif // CC_DEBUG_UNITTEST_ONLY_BENCHMARK_IMPL_H_