GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / cc / layers / delegated_frame_resource_collection_unittest.cc
blobf91fe6308ec256740b612ce82c5d43fbd267f6d1
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "base/bind.h"
6 #include "base/run_loop.h"
7 #include "base/synchronization/waitable_event.h"
8 #include "base/threading/thread.h"
9 #include "cc/layers/delegated_frame_resource_collection.h"
10 #include "cc/resources/returned_resource.h"
11 #include "cc/resources/transferable_resource.h"
12 #include "cc/trees/blocking_task_runner.h"
13 #include "testing/gtest/include/gtest/gtest.h"
15 namespace cc {
16 namespace {
18 class DelegatedFrameResourceCollectionTest
19 : public testing::Test,
20 public DelegatedFrameResourceCollectionClient {
21 protected:
22 DelegatedFrameResourceCollectionTest() : resources_available_(false) {}
24 void SetUp() override { CreateResourceCollection(); }
26 void TearDown() override { DestroyResourceCollection(); }
28 void CreateResourceCollection() {
29 DCHECK(!resource_collection_.get());
30 resource_collection_ = new DelegatedFrameResourceCollection;
31 resource_collection_->SetClient(this);
34 void DestroyResourceCollection() {
35 if (resource_collection_.get()) {
36 resource_collection_->SetClient(nullptr);
37 resource_collection_ = nullptr;
41 TransferableResourceArray CreateResourceArray() {
42 TransferableResourceArray resources;
43 TransferableResource resource;
44 resource.id = 444;
45 resources.push_back(resource);
46 return resources;
49 void UnusedResourcesAreAvailable() override {
50 resources_available_ = true;
51 resource_collection_->TakeUnusedResourcesForChildCompositor(
52 &returned_resources_);
53 if (!resources_available_closure_.is_null())
54 resources_available_closure_.Run();
57 bool ReturnAndResetResourcesAvailable() {
58 bool r = resources_available_;
59 resources_available_ = false;
60 return r;
63 scoped_refptr<DelegatedFrameResourceCollection> resource_collection_;
64 bool resources_available_;
65 ReturnedResourceArray returned_resources_;
66 base::Closure resources_available_closure_;
69 // This checks that taking the return callback doesn't take extra refcounts,
70 // since it's sent to other threads.
71 TEST_F(DelegatedFrameResourceCollectionTest, NoRef) {
72 // Start with one ref.
73 EXPECT_TRUE(resource_collection_->HasOneRef());
75 ReturnCallback return_callback =
76 resource_collection_->GetReturnResourcesCallbackForImplThread();
78 // Callback shouldn't take a ref since it's sent to other threads.
79 EXPECT_TRUE(resource_collection_->HasOneRef());
82 void ReturnResourcesOnThread(ReturnCallback callback,
83 const ReturnedResourceArray& resources,
84 base::WaitableEvent* event,
85 BlockingTaskRunner* main_thread_task_runner) {
86 callback.Run(resources, main_thread_task_runner);
87 if (event)
88 event->Wait();
91 // Tests that the ReturnCallback can run safely on threads even after the
92 // last references to the collection were dropped.
93 // Flaky: crbug.com/313441
94 TEST_F(DelegatedFrameResourceCollectionTest, Thread) {
95 base::Thread thread("test thread");
96 thread.Start();
97 scoped_ptr<BlockingTaskRunner> main_thread_task_runner(
98 BlockingTaskRunner::Create(base::MessageLoopProxy::current()));
100 TransferableResourceArray resources = CreateResourceArray();
101 resource_collection_->ReceivedResources(resources);
102 resource_collection_->RefResources(resources);
104 ReturnedResourceArray returned_resources;
105 TransferableResource::ReturnResources(resources, &returned_resources);
107 base::WaitableEvent event(false, false);
110 base::RunLoop run_loop;
111 resources_available_closure_ = run_loop.QuitClosure();
113 thread.message_loop()->PostTask(
114 FROM_HERE,
115 base::Bind(
116 &ReturnResourcesOnThread,
117 resource_collection_->GetReturnResourcesCallbackForImplThread(),
118 returned_resources,
119 &event,
120 main_thread_task_runner.get()));
122 run_loop.Run();
124 EXPECT_TRUE(ReturnAndResetResourcesAvailable());
125 EXPECT_EQ(1u, returned_resources_.size());
126 EXPECT_EQ(444u, returned_resources_[0].id);
127 EXPECT_EQ(1, returned_resources_[0].count);
128 returned_resources_.clear();
130 // The event prevents the return resources callback from being deleted.
131 // Destroy the last reference from this thread to the collection before
132 // signaling the event, to ensure any reference taken by the callback, if any,
133 // would be the last one.
134 DestroyResourceCollection();
135 event.Signal();
137 CreateResourceCollection();
138 resource_collection_->ReceivedResources(resources);
139 resource_collection_->RefResources(resources);
141 // Destroy the collection before we have a chance to run the return callback.
142 ReturnCallback return_callback =
143 resource_collection_->GetReturnResourcesCallbackForImplThread();
144 resource_collection_->LoseAllResources();
145 DestroyResourceCollection();
147 EXPECT_TRUE(ReturnAndResetResourcesAvailable());
148 EXPECT_EQ(1u, returned_resources_.size());
149 EXPECT_EQ(444u, returned_resources_[0].id);
150 EXPECT_EQ(1, returned_resources_[0].count);
151 EXPECT_TRUE(returned_resources_[0].lost);
152 returned_resources_.clear();
154 base::WaitableEvent* null_event = nullptr;
155 thread.message_loop()->PostTask(FROM_HERE,
156 base::Bind(&ReturnResourcesOnThread,
157 return_callback,
158 returned_resources,
159 null_event,
160 main_thread_task_runner.get()));
162 thread.Stop();
165 } // namespace
166 } // namespace cc