GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / cc / layers / heads_up_display_layer.cc
blob5dd4bd24d52c0489ce3d0a490cd19f7104f6be5d
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/layers/heads_up_display_layer.h"
7 #include <algorithm>
9 #include "base/trace_event/trace_event.h"
10 #include "cc/layers/heads_up_display_layer_impl.h"
11 #include "cc/trees/layer_tree_host.h"
13 namespace cc {
15 scoped_refptr<HeadsUpDisplayLayer> HeadsUpDisplayLayer::Create() {
16 return make_scoped_refptr(new HeadsUpDisplayLayer());
19 HeadsUpDisplayLayer::HeadsUpDisplayLayer() {
20 SetIsDrawable(true);
21 UpdateDrawsContent(HasDrawableContent());
24 HeadsUpDisplayLayer::~HeadsUpDisplayLayer() {}
26 void HeadsUpDisplayLayer::PrepareForCalculateDrawProperties(
27 const gfx::Size& device_viewport, float device_scale_factor) {
28 gfx::Size device_viewport_in_layout_pixels = gfx::Size(
29 device_viewport.width() / device_scale_factor,
30 device_viewport.height() / device_scale_factor);
32 gfx::Size bounds;
33 gfx::Transform matrix;
34 matrix.MakeIdentity();
36 if (layer_tree_host()->debug_state().ShowHudRects()) {
37 int max_texture_size =
38 layer_tree_host()->GetRendererCapabilities().max_texture_size;
39 bounds.SetSize(std::min(max_texture_size,
40 device_viewport_in_layout_pixels.width()),
41 std::min(max_texture_size,
42 device_viewport_in_layout_pixels.height()));
43 } else {
44 int size = 256;
45 bounds.SetSize(size, size);
46 matrix.Translate(device_viewport_in_layout_pixels.width() - size, 0.0);
49 SetBounds(bounds);
50 SetTransform(matrix);
53 bool HeadsUpDisplayLayer::HasDrawableContent() const {
54 return true;
57 scoped_ptr<LayerImpl> HeadsUpDisplayLayer::CreateLayerImpl(
58 LayerTreeImpl* tree_impl) {
59 return HeadsUpDisplayLayerImpl::Create(tree_impl, layer_id_);
62 } // namespace cc