GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / cc / layers / solid_color_layer.h
blob8dc986075a50563c80c5f079cc7ef1a69a12f182
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
6 #ifndef CC_LAYERS_SOLID_COLOR_LAYER_H_
7 #define CC_LAYERS_SOLID_COLOR_LAYER_H_
9 #include "cc/base/cc_export.h"
10 #include "cc/layers/layer.h"
12 namespace cc {
14 // A Layer that renders a solid color. The color is specified by using
15 // SetBackgroundColor() on the base class.
16 class CC_EXPORT SolidColorLayer : public Layer {
17 public:
18 static scoped_refptr<SolidColorLayer> Create();
20 scoped_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl) override;
22 void SetBackgroundColor(SkColor color) override;
24 protected:
25 SolidColorLayer();
27 private:
28 ~SolidColorLayer() override;
30 DISALLOW_COPY_AND_ASSIGN(SolidColorLayer);
33 } // namespace cc
34 #endif // CC_LAYERS_SOLID_COLOR_LAYER_H_