GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / cc / layers / texture_layer_client.h
blob0b8b2256fd873aaf25ae54b52f08a01107ae5f9b
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_LAYERS_TEXTURE_LAYER_CLIENT_H_
6 #define CC_LAYERS_TEXTURE_LAYER_CLIENT_H_
8 #include "cc/resources/single_release_callback.h"
10 namespace cc {
11 class ResourceUpdateQueue;
12 class TextureMailbox;
14 class TextureLayerClient {
15 public:
16 // Returns true and provides a mailbox if a new frame is available.
17 // Returns false if no new data is available
18 // and the old mailbox is to be reused.
19 virtual bool PrepareTextureMailbox(
20 TextureMailbox* mailbox,
21 scoped_ptr<SingleReleaseCallback>* release_callback,
22 bool use_shared_memory) = 0;
24 protected:
25 virtual ~TextureLayerClient() {}
28 } // namespace cc
30 #endif // CC_LAYERS_TEXTURE_LAYER_CLIENT_H_