GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / cc / layers / video_layer.h
blobbbcff36d52d67d84c65eaa93a7dc6192baaa8cf2
1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_LAYERS_VIDEO_LAYER_H_
6 #define CC_LAYERS_VIDEO_LAYER_H_
8 #include "base/callback.h"
9 #include "cc/base/cc_export.h"
10 #include "cc/layers/layer.h"
11 #include "media/base/video_rotation.h"
13 namespace media { class VideoFrame; }
15 namespace cc {
17 class VideoFrameProvider;
18 class VideoLayerImpl;
20 // A Layer that contains a Video element.
21 class CC_EXPORT VideoLayer : public Layer {
22 public:
23 static scoped_refptr<VideoLayer> Create(VideoFrameProvider* provider,
24 media::VideoRotation video_rotation);
26 scoped_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl) override;
28 bool Update(ResourceUpdateQueue* queue,
29 const OcclusionTracker<Layer>* occlusion) override;
31 private:
32 VideoLayer(VideoFrameProvider* provider, media::VideoRotation video_rotation);
33 ~VideoLayer() override;
35 // This pointer is only for passing to VideoLayerImpl's constructor. It should
36 // never be dereferenced by this class.
37 VideoFrameProvider* provider_;
39 media::VideoRotation video_rotation_;
41 DISALLOW_COPY_AND_ASSIGN(VideoLayer);
44 } // namespace cc
46 #endif // CC_LAYERS_VIDEO_LAYER_H_