GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / cc / output / compositor_frame_ack.h
blob943a206e391f366468397f64817da3b7e06aad5d
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_OUTPUT_COMPOSITOR_FRAME_ACK_H_
6 #define CC_OUTPUT_COMPOSITOR_FRAME_ACK_H_
8 #include "base/memory/scoped_ptr.h"
9 #include "cc/base/cc_export.h"
10 #include "cc/output/gl_frame_data.h"
11 #include "cc/resources/returned_resource.h"
13 namespace cc {
15 class CC_EXPORT CompositorFrameAck {
16 public:
17 CompositorFrameAck();
18 ~CompositorFrameAck();
20 ReturnedResourceArray resources;
21 scoped_ptr<GLFrameData> gl_frame_data;
22 unsigned last_software_frame_id;
24 private:
25 DISALLOW_COPY_AND_ASSIGN(CompositorFrameAck);
28 } // namespace cc
30 #endif // CC_OUTPUT_COMPOSITOR_FRAME_ACK_H_