1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/output/software_renderer.h"
7 #include "base/trace_event/trace_event.h"
8 #include "cc/base/math_util.h"
9 #include "cc/output/compositor_frame.h"
10 #include "cc/output/compositor_frame_ack.h"
11 #include "cc/output/compositor_frame_metadata.h"
12 #include "cc/output/copy_output_request.h"
13 #include "cc/output/output_surface.h"
14 #include "cc/output/render_surface_filters.h"
15 #include "cc/output/software_output_device.h"
16 #include "cc/quads/checkerboard_draw_quad.h"
17 #include "cc/quads/debug_border_draw_quad.h"
18 #include "cc/quads/picture_draw_quad.h"
19 #include "cc/quads/render_pass_draw_quad.h"
20 #include "cc/quads/solid_color_draw_quad.h"
21 #include "cc/quads/texture_draw_quad.h"
22 #include "cc/quads/tile_draw_quad.h"
23 #include "skia/ext/opacity_draw_filter.h"
24 #include "third_party/skia/include/core/SkCanvas.h"
25 #include "third_party/skia/include/core/SkColor.h"
26 #include "third_party/skia/include/core/SkImageFilter.h"
27 #include "third_party/skia/include/core/SkMatrix.h"
28 #include "third_party/skia/include/core/SkPoint.h"
29 #include "third_party/skia/include/core/SkShader.h"
30 #include "third_party/skia/include/effects/SkLayerRasterizer.h"
31 #include "ui/gfx/geometry/rect_conversions.h"
32 #include "ui/gfx/skia_util.h"
33 #include "ui/gfx/transform.h"
38 static inline bool IsScalarNearlyInteger(SkScalar scalar
) {
39 return SkScalarNearlyZero(scalar
- SkScalarRoundToScalar(scalar
));
42 bool IsScaleAndIntegerTranslate(const SkMatrix
& matrix
) {
43 return IsScalarNearlyInteger(matrix
[SkMatrix::kMTransX
]) &&
44 IsScalarNearlyInteger(matrix
[SkMatrix::kMTransY
]) &&
45 SkScalarNearlyZero(matrix
[SkMatrix::kMSkewX
]) &&
46 SkScalarNearlyZero(matrix
[SkMatrix::kMSkewY
]) &&
47 SkScalarNearlyZero(matrix
[SkMatrix::kMPersp0
]) &&
48 SkScalarNearlyZero(matrix
[SkMatrix::kMPersp1
]) &&
49 SkScalarNearlyZero(matrix
[SkMatrix::kMPersp2
] - 1.0f
);
52 static SkShader::TileMode
WrapModeToTileMode(GLint wrap_mode
) {
55 return SkShader::kRepeat_TileMode
;
56 case GL_CLAMP_TO_EDGE
:
57 return SkShader::kClamp_TileMode
;
60 return SkShader::kClamp_TileMode
;
63 } // anonymous namespace
65 scoped_ptr
<SoftwareRenderer
> SoftwareRenderer::Create(
66 RendererClient
* client
,
67 const RendererSettings
* settings
,
68 OutputSurface
* output_surface
,
69 ResourceProvider
* resource_provider
) {
70 return make_scoped_ptr(new SoftwareRenderer(
71 client
, settings
, output_surface
, resource_provider
));
74 SoftwareRenderer::SoftwareRenderer(RendererClient
* client
,
75 const RendererSettings
* settings
,
76 OutputSurface
* output_surface
,
77 ResourceProvider
* resource_provider
)
78 : DirectRenderer(client
, settings
, output_surface
, resource_provider
),
79 is_scissor_enabled_(false),
80 is_backbuffer_discarded_(false),
81 output_device_(output_surface
->software_device()),
82 current_canvas_(NULL
) {
83 if (resource_provider_
) {
84 capabilities_
.max_texture_size
= resource_provider_
->max_texture_size();
85 capabilities_
.best_texture_format
=
86 resource_provider_
->best_texture_format();
88 // The updater can access bitmaps while the SoftwareRenderer is using them.
89 capabilities_
.allow_partial_texture_updates
= true;
90 capabilities_
.using_partial_swap
= true;
92 capabilities_
.using_shared_memory_resources
= true;
94 capabilities_
.allow_rasterize_on_demand
= true;
97 SoftwareRenderer::~SoftwareRenderer() {}
99 const RendererCapabilitiesImpl
& SoftwareRenderer::Capabilities() const {
100 return capabilities_
;
103 void SoftwareRenderer::BeginDrawingFrame(DrawingFrame
* frame
) {
104 TRACE_EVENT0("cc", "SoftwareRenderer::BeginDrawingFrame");
105 root_canvas_
= output_device_
->BeginPaint(
106 gfx::ToEnclosingRect(frame
->root_damage_rect
));
109 void SoftwareRenderer::FinishDrawingFrame(DrawingFrame
* frame
) {
110 TRACE_EVENT0("cc", "SoftwareRenderer::FinishDrawingFrame");
111 current_framebuffer_lock_
= nullptr;
112 current_framebuffer_canvas_
.clear();
113 current_canvas_
= NULL
;
116 current_frame_data_
.reset(new SoftwareFrameData
);
117 output_device_
->EndPaint(current_frame_data_
.get());
120 void SoftwareRenderer::SwapBuffers(const CompositorFrameMetadata
& metadata
) {
121 TRACE_EVENT0("cc,benchmark", "SoftwareRenderer::SwapBuffers");
122 CompositorFrame compositor_frame
;
123 compositor_frame
.metadata
= metadata
;
124 compositor_frame
.software_frame_data
= current_frame_data_
.Pass();
125 output_surface_
->SwapBuffers(&compositor_frame
);
128 void SoftwareRenderer::ReceiveSwapBuffersAck(const CompositorFrameAck
& ack
) {
129 output_device_
->ReclaimSoftwareFrame(ack
.last_software_frame_id
);
132 bool SoftwareRenderer::FlippedFramebuffer(const DrawingFrame
* frame
) const {
136 void SoftwareRenderer::EnsureScissorTestEnabled() {
137 is_scissor_enabled_
= true;
138 SetClipRect(scissor_rect_
);
141 void SoftwareRenderer::EnsureScissorTestDisabled() {
142 // There is no explicit notion of enabling/disabling scissoring in software
143 // rendering, but the underlying effect we want is to clear any existing
144 // clipRect on the current SkCanvas. This is done by setting clipRect to
145 // the viewport's dimensions.
146 is_scissor_enabled_
= false;
147 SkISize size
= current_canvas_
->getDeviceSize();
148 SetClipRect(gfx::Rect(size
.width(), size
.height()));
151 void SoftwareRenderer::Finish() {}
153 void SoftwareRenderer::BindFramebufferToOutputSurface(DrawingFrame
* frame
) {
154 DCHECK(!output_surface_
->HasExternalStencilTest());
155 current_framebuffer_lock_
= nullptr;
156 current_framebuffer_canvas_
.clear();
157 current_canvas_
= root_canvas_
;
160 bool SoftwareRenderer::BindFramebufferToTexture(
162 const ScopedResource
* texture
,
163 const gfx::Rect
& target_rect
) {
164 DCHECK(texture
->id());
166 // Explicitly release lock, otherwise we can crash when try to lock
167 // same texture again.
168 current_framebuffer_lock_
= nullptr;
169 current_framebuffer_lock_
= make_scoped_ptr(
170 new ResourceProvider::ScopedWriteLockSoftware(
171 resource_provider_
, texture
->id()));
172 current_framebuffer_canvas_
=
173 skia::AdoptRef(new SkCanvas(current_framebuffer_lock_
->sk_bitmap()));
174 current_canvas_
= current_framebuffer_canvas_
.get();
178 void SoftwareRenderer::SetScissorTestRect(const gfx::Rect
& scissor_rect
) {
179 is_scissor_enabled_
= true;
180 scissor_rect_
= scissor_rect
;
181 SetClipRect(scissor_rect
);
184 void SoftwareRenderer::SetClipRect(const gfx::Rect
& rect
) {
185 // Skia applies the current matrix to clip rects so we reset it temporary.
186 SkMatrix current_matrix
= current_canvas_
->getTotalMatrix();
187 current_canvas_
->resetMatrix();
188 current_canvas_
->clipRect(gfx::RectToSkRect(rect
), SkRegion::kReplace_Op
);
189 current_canvas_
->setMatrix(current_matrix
);
192 void SoftwareRenderer::ClearCanvas(SkColor color
) {
193 // SkCanvas::clear doesn't respect the current clipping region
194 // so we SkCanvas::drawColor instead if scissoring is active.
195 if (is_scissor_enabled_
)
196 current_canvas_
->drawColor(color
, SkXfermode::kSrc_Mode
);
198 current_canvas_
->clear(color
);
201 void SoftwareRenderer::ClearFramebuffer(DrawingFrame
* frame
) {
202 if (frame
->current_render_pass
->has_transparent_background
) {
203 ClearCanvas(SkColorSetARGB(0, 0, 0, 0));
206 // On DEBUG builds, opaque render passes are cleared to blue
207 // to easily see regions that were not drawn on the screen.
208 ClearCanvas(SkColorSetARGB(255, 0, 0, 255));
213 void SoftwareRenderer::PrepareSurfaceForPass(
215 SurfaceInitializationMode initialization_mode
,
216 const gfx::Rect
& render_pass_scissor
) {
217 switch (initialization_mode
) {
218 case SURFACE_INITIALIZATION_MODE_PRESERVE
:
219 EnsureScissorTestDisabled();
221 case SURFACE_INITIALIZATION_MODE_FULL_SURFACE_CLEAR
:
222 EnsureScissorTestDisabled();
223 ClearFramebuffer(frame
);
225 case SURFACE_INITIALIZATION_MODE_SCISSORED_CLEAR
:
226 SetScissorTestRect(render_pass_scissor
);
227 ClearFramebuffer(frame
);
232 bool SoftwareRenderer::IsSoftwareResource(
233 ResourceProvider::ResourceId resource_id
) const {
234 switch (resource_provider_
->GetResourceType(resource_id
)) {
235 case ResourceProvider::RESOURCE_TYPE_GL_TEXTURE
:
237 case ResourceProvider::RESOURCE_TYPE_BITMAP
:
239 case ResourceProvider::RESOURCE_TYPE_INVALID
:
243 LOG(FATAL
) << "Invalid resource type.";
247 void SoftwareRenderer::DoDrawQuad(DrawingFrame
* frame
,
248 const DrawQuad
* quad
,
249 const gfx::QuadF
* draw_region
) {
251 current_canvas_
->save();
254 TRACE_EVENT0("cc", "SoftwareRenderer::DoDrawQuad");
255 gfx::Transform quad_rect_matrix
;
256 QuadRectTransform(&quad_rect_matrix
, quad
->quadTransform(), quad
->rect
);
257 gfx::Transform contents_device_transform
=
258 frame
->window_matrix
* frame
->projection_matrix
* quad_rect_matrix
;
259 contents_device_transform
.FlattenTo2d();
260 SkMatrix sk_device_matrix
;
261 gfx::TransformToFlattenedSkMatrix(contents_device_transform
,
263 current_canvas_
->setMatrix(sk_device_matrix
);
265 current_paint_
.reset();
266 if (settings_
->force_antialiasing
||
267 !IsScaleAndIntegerTranslate(sk_device_matrix
)) {
268 // TODO(danakj): Until we can enable AA only on exterior edges of the
269 // layer, disable AA if any interior edges are present. crbug.com/248175
270 bool all_four_edges_are_exterior
= quad
->IsTopEdge() &&
271 quad
->IsLeftEdge() &&
272 quad
->IsBottomEdge() &&
274 if (settings_
->allow_antialiasing
&&
275 (settings_
->force_antialiasing
|| all_four_edges_are_exterior
))
276 current_paint_
.setAntiAlias(true);
277 current_paint_
.setFilterQuality(kLow_SkFilterQuality
);
280 if (quad
->ShouldDrawWithBlending() ||
281 quad
->shared_quad_state
->blend_mode
!= SkXfermode::kSrcOver_Mode
) {
282 current_paint_
.setAlpha(quad
->opacity() * 255);
283 current_paint_
.setXfermodeMode(quad
->shared_quad_state
->blend_mode
);
285 current_paint_
.setXfermodeMode(SkXfermode::kSrc_Mode
);
289 gfx::QuadF
local_draw_region(*draw_region
);
290 SkPath draw_region_clip_path
;
292 gfx::Vector2dF(quad
->visible_rect
.x(), quad
->visible_rect
.y());
293 local_draw_region
.Scale(1.0f
/ quad
->visible_rect
.width(),
294 1.0f
/ quad
->visible_rect
.height());
295 local_draw_region
-= gfx::Vector2dF(0.5f
, 0.5f
);
297 SkPoint clip_points
[4];
298 QuadFToSkPoints(local_draw_region
, clip_points
);
299 draw_region_clip_path
.addPoly(clip_points
, 4, true);
301 current_canvas_
->clipPath(draw_region_clip_path
, SkRegion::kIntersect_Op
,
305 switch (quad
->material
) {
306 case DrawQuad::CHECKERBOARD
:
307 // TODO(enne) For now since checkerboards shouldn't be part of a 3D
308 // context, clipping regions aren't supported so we skip drawing them
309 // if this becomes the case.
311 DrawCheckerboardQuad(frame
, CheckerboardDrawQuad::MaterialCast(quad
));
314 case DrawQuad::DEBUG_BORDER
:
315 DrawDebugBorderQuad(frame
, DebugBorderDrawQuad::MaterialCast(quad
));
317 case DrawQuad::PICTURE_CONTENT
:
318 DrawPictureQuad(frame
, PictureDrawQuad::MaterialCast(quad
));
320 case DrawQuad::RENDER_PASS
:
321 DrawRenderPassQuad(frame
, RenderPassDrawQuad::MaterialCast(quad
));
323 case DrawQuad::SOLID_COLOR
:
324 DrawSolidColorQuad(frame
, SolidColorDrawQuad::MaterialCast(quad
));
326 case DrawQuad::TEXTURE_CONTENT
:
327 DrawTextureQuad(frame
, TextureDrawQuad::MaterialCast(quad
));
329 case DrawQuad::TILED_CONTENT
:
330 DrawTileQuad(frame
, TileDrawQuad::MaterialCast(quad
));
332 case DrawQuad::SURFACE_CONTENT
:
333 // Surface content should be fully resolved to other quad types before
334 // reaching a direct renderer.
337 case DrawQuad::INVALID
:
338 case DrawQuad::IO_SURFACE_CONTENT
:
339 case DrawQuad::YUV_VIDEO_CONTENT
:
340 case DrawQuad::STREAM_VIDEO_CONTENT
:
341 DrawUnsupportedQuad(frame
, quad
);
346 current_canvas_
->resetMatrix();
348 current_canvas_
->restore();
352 void SoftwareRenderer::DrawCheckerboardQuad(const DrawingFrame
* frame
,
353 const CheckerboardDrawQuad
* quad
) {
354 gfx::RectF visible_quad_vertex_rect
= MathUtil::ScaleRectProportional(
355 QuadVertexRect(), quad
->rect
, quad
->visible_rect
);
356 current_paint_
.setColor(quad
->color
);
357 current_paint_
.setAlpha(quad
->opacity());
358 current_canvas_
->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect
),
362 void SoftwareRenderer::DrawDebugBorderQuad(const DrawingFrame
* frame
,
363 const DebugBorderDrawQuad
* quad
) {
364 // We need to apply the matrix manually to have pixel-sized stroke width.
366 gfx::RectFToSkRect(QuadVertexRect()).toQuad(vertices
);
367 SkPoint transformed_vertices
[4];
368 current_canvas_
->getTotalMatrix().mapPoints(transformed_vertices
,
371 current_canvas_
->resetMatrix();
373 current_paint_
.setColor(quad
->color
);
374 current_paint_
.setAlpha(quad
->opacity() * SkColorGetA(quad
->color
));
375 current_paint_
.setStyle(SkPaint::kStroke_Style
);
376 current_paint_
.setStrokeWidth(quad
->width
);
377 current_canvas_
->drawPoints(SkCanvas::kPolygon_PointMode
,
378 4, transformed_vertices
, current_paint_
);
381 void SoftwareRenderer::DrawPictureQuad(const DrawingFrame
* frame
,
382 const PictureDrawQuad
* quad
) {
383 SkMatrix content_matrix
;
384 content_matrix
.setRectToRect(
385 gfx::RectFToSkRect(quad
->tex_coord_rect
),
386 gfx::RectFToSkRect(QuadVertexRect()),
387 SkMatrix::kFill_ScaleToFit
);
388 current_canvas_
->concat(content_matrix
);
390 // TODO(aelias): This isn't correct in all cases. We should detect these
391 // cases and fall back to a persistent bitmap backing
392 // (http://crbug.com/280374).
393 skia::RefPtr
<SkDrawFilter
> opacity_filter
=
394 skia::AdoptRef(new skia::OpacityDrawFilter(
395 quad
->opacity(), frame
->disable_picture_quad_image_filtering
||
396 quad
->nearest_neighbor
));
397 DCHECK(!current_canvas_
->getDrawFilter());
398 current_canvas_
->setDrawFilter(opacity_filter
.get());
401 "SoftwareRenderer::DrawPictureQuad");
403 quad
->raster_source
->PlaybackToSharedCanvas(
404 current_canvas_
, quad
->content_rect
, quad
->contents_scale
);
406 current_canvas_
->setDrawFilter(NULL
);
409 void SoftwareRenderer::DrawSolidColorQuad(const DrawingFrame
* frame
,
410 const SolidColorDrawQuad
* quad
) {
411 gfx::RectF visible_quad_vertex_rect
= MathUtil::ScaleRectProportional(
412 QuadVertexRect(), quad
->rect
, quad
->visible_rect
);
413 current_paint_
.setColor(quad
->color
);
414 current_paint_
.setAlpha(quad
->opacity() * SkColorGetA(quad
->color
));
415 current_canvas_
->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect
),
419 void SoftwareRenderer::DrawTextureQuad(const DrawingFrame
* frame
,
420 const TextureDrawQuad
* quad
) {
421 if (!IsSoftwareResource(quad
->resource_id
)) {
422 DrawUnsupportedQuad(frame
, quad
);
426 // TODO(skaslev): Add support for non-premultiplied alpha.
427 ResourceProvider::ScopedReadLockSoftware
lock(resource_provider_
,
431 const SkBitmap
* bitmap
= lock
.sk_bitmap();
432 gfx::RectF uv_rect
= gfx::ScaleRect(gfx::BoundingRect(quad
->uv_top_left
,
433 quad
->uv_bottom_right
),
436 gfx::RectF visible_uv_rect
=
437 MathUtil::ScaleRectProportional(uv_rect
, quad
->rect
, quad
->visible_rect
);
438 SkRect sk_uv_rect
= gfx::RectFToSkRect(visible_uv_rect
);
439 gfx::RectF visible_quad_vertex_rect
= MathUtil::ScaleRectProportional(
440 QuadVertexRect(), quad
->rect
, quad
->visible_rect
);
441 SkRect quad_rect
= gfx::RectFToSkRect(visible_quad_vertex_rect
);
444 current_canvas_
->scale(1, -1);
446 bool blend_background
= quad
->background_color
!= SK_ColorTRANSPARENT
&&
448 bool needs_layer
= blend_background
&& (current_paint_
.getAlpha() != 0xFF);
450 current_canvas_
->saveLayerAlpha(&quad_rect
, current_paint_
.getAlpha());
451 current_paint_
.setAlpha(0xFF);
453 if (blend_background
) {
454 SkPaint background_paint
;
455 background_paint
.setColor(quad
->background_color
);
456 current_canvas_
->drawRect(quad_rect
, background_paint
);
458 SkShader::TileMode tile_mode
= WrapModeToTileMode(lock
.wrap_mode());
459 if (tile_mode
!= SkShader::kClamp_TileMode
) {
461 matrix
.setRectToRect(sk_uv_rect
, quad_rect
, SkMatrix::kFill_ScaleToFit
);
462 skia::RefPtr
<SkShader
> shader
= skia::AdoptRef(
463 SkShader::CreateBitmapShader(*bitmap
, tile_mode
, tile_mode
, &matrix
));
465 paint
.setStyle(SkPaint::kFill_Style
);
466 paint
.setShader(shader
.get());
467 current_canvas_
->drawRect(quad_rect
, paint
);
469 current_canvas_
->drawBitmapRectToRect(*bitmap
,
476 current_canvas_
->restore();
479 void SoftwareRenderer::DrawTileQuad(const DrawingFrame
* frame
,
480 const TileDrawQuad
* quad
) {
481 // |resource_provider_| can be NULL in resourceless software draws, which
482 // should never produce tile quads in the first place.
483 DCHECK(resource_provider_
);
484 DCHECK(IsSoftwareResource(quad
->resource_id
));
486 ResourceProvider::ScopedReadLockSoftware
lock(resource_provider_
,
490 DCHECK_EQ(GL_CLAMP_TO_EDGE
, lock
.wrap_mode());
492 gfx::RectF visible_tex_coord_rect
= MathUtil::ScaleRectProportional(
493 quad
->tex_coord_rect
, quad
->rect
, quad
->visible_rect
);
494 gfx::RectF visible_quad_vertex_rect
= MathUtil::ScaleRectProportional(
495 QuadVertexRect(), quad
->rect
, quad
->visible_rect
);
497 SkRect uv_rect
= gfx::RectFToSkRect(visible_tex_coord_rect
);
498 current_paint_
.setFilterQuality(
499 quad
->nearest_neighbor
? kNone_SkFilterQuality
: kLow_SkFilterQuality
);
500 current_canvas_
->drawBitmapRectToRect(
503 gfx::RectFToSkRect(visible_quad_vertex_rect
),
507 void SoftwareRenderer::DrawRenderPassQuad(const DrawingFrame
* frame
,
508 const RenderPassDrawQuad
* quad
) {
509 ScopedResource
* content_texture
=
510 render_pass_textures_
.get(quad
->render_pass_id
);
511 if (!content_texture
|| !content_texture
->id())
514 DCHECK(IsSoftwareResource(content_texture
->id()));
515 ResourceProvider::ScopedReadLockSoftware
lock(resource_provider_
,
516 content_texture
->id());
519 SkShader::TileMode content_tile_mode
= WrapModeToTileMode(lock
.wrap_mode());
521 SkRect dest_rect
= gfx::RectFToSkRect(QuadVertexRect());
522 SkRect dest_visible_rect
= gfx::RectFToSkRect(MathUtil::ScaleRectProportional(
523 QuadVertexRect(), quad
->rect
, quad
->visible_rect
));
524 SkRect content_rect
= SkRect::MakeWH(quad
->rect
.width(), quad
->rect
.height());
526 SkMatrix content_mat
;
527 content_mat
.setRectToRect(content_rect
, dest_rect
,
528 SkMatrix::kFill_ScaleToFit
);
530 const SkBitmap
* content
= lock
.sk_bitmap();
532 SkBitmap filter_bitmap
;
533 if (!quad
->filters
.IsEmpty()) {
534 skia::RefPtr
<SkImageFilter
> filter
= RenderSurfaceFilters::BuildImageFilter(
535 quad
->filters
, content_texture
->size());
536 // TODO(ajuma): Apply the filter in the same pass as the content where
537 // possible (e.g. when there's no origin offset). See crbug.com/308201.
539 SkImageInfo info
= SkImageInfo::MakeN32Premul(
540 content_texture
->size().width(), content_texture
->size().height());
541 if (filter_bitmap
.tryAllocPixels(info
)) {
542 SkCanvas
canvas(filter_bitmap
);
544 paint
.setImageFilter(filter
.get());
545 canvas
.clear(SK_ColorTRANSPARENT
);
546 canvas
.translate(SkIntToScalar(-quad
->rect
.origin().x()),
547 SkIntToScalar(-quad
->rect
.origin().y()));
548 canvas
.scale(quad
->filters_scale
.x(), quad
->filters_scale
.y());
549 canvas
.drawSprite(*content
, 0, 0, &paint
);
554 skia::RefPtr
<SkShader
> shader
;
555 if (filter_bitmap
.isNull()) {
556 shader
= skia::AdoptRef(SkShader::CreateBitmapShader(
557 *content
, content_tile_mode
, content_tile_mode
, &content_mat
));
559 shader
= skia::AdoptRef(SkShader::CreateBitmapShader(
560 filter_bitmap
, content_tile_mode
, content_tile_mode
, &content_mat
));
562 current_paint_
.setShader(shader
.get());
564 if (quad
->mask_resource_id
) {
565 ResourceProvider::ScopedReadLockSoftware
mask_lock(resource_provider_
,
566 quad
->mask_resource_id
);
569 SkShader::TileMode mask_tile_mode
= WrapModeToTileMode(
570 mask_lock
.wrap_mode());
572 const SkBitmap
* mask
= mask_lock
.sk_bitmap();
574 // Scale normalized uv rect into absolute texel coordinates.
576 gfx::RectFToSkRect(gfx::ScaleRect(quad
->MaskUVRect(),
577 quad
->mask_texture_size
.width(),
578 quad
->mask_texture_size
.height()));
581 mask_mat
.setRectToRect(mask_rect
, dest_rect
, SkMatrix::kFill_ScaleToFit
);
583 skia::RefPtr
<SkShader
> mask_shader
=
584 skia::AdoptRef(SkShader::CreateBitmapShader(
585 *mask
, mask_tile_mode
, mask_tile_mode
, &mask_mat
));
588 mask_paint
.setShader(mask_shader
.get());
590 SkLayerRasterizer::Builder builder
;
591 builder
.addLayer(mask_paint
);
593 skia::RefPtr
<SkLayerRasterizer
> mask_rasterizer
=
594 skia::AdoptRef(builder
.detachRasterizer());
596 current_paint_
.setRasterizer(mask_rasterizer
.get());
597 current_canvas_
->drawRect(dest_visible_rect
, current_paint_
);
599 // TODO(skaslev): Apply background filters
600 current_canvas_
->drawRect(dest_visible_rect
, current_paint_
);
604 void SoftwareRenderer::DrawUnsupportedQuad(const DrawingFrame
* frame
,
605 const DrawQuad
* quad
) {
607 current_paint_
.setColor(SK_ColorWHITE
);
609 current_paint_
.setColor(SK_ColorMAGENTA
);
611 current_paint_
.setAlpha(quad
->opacity() * 255);
612 current_canvas_
->drawRect(gfx::RectFToSkRect(QuadVertexRect()),
616 void SoftwareRenderer::CopyCurrentRenderPassToBitmap(
618 scoped_ptr
<CopyOutputRequest
> request
) {
619 gfx::Rect copy_rect
= frame
->current_render_pass
->output_rect
;
620 if (request
->has_area())
621 copy_rect
.Intersect(request
->area());
622 gfx::Rect window_copy_rect
= MoveFromDrawToWindowSpace(frame
, copy_rect
);
624 scoped_ptr
<SkBitmap
> bitmap(new SkBitmap
);
625 bitmap
->setInfo(SkImageInfo::MakeN32Premul(window_copy_rect
.width(),
626 window_copy_rect
.height()));
627 current_canvas_
->readPixels(
628 bitmap
.get(), window_copy_rect
.x(), window_copy_rect
.y());
630 request
->SendBitmapResult(bitmap
.Pass());
633 void SoftwareRenderer::DiscardBackbuffer() {
634 if (is_backbuffer_discarded_
)
637 output_surface_
->DiscardBackbuffer();
639 is_backbuffer_discarded_
= true;
641 // Damage tracker needs a full reset every time framebuffer is discarded.
642 client_
->SetFullRootLayerDamage();
645 void SoftwareRenderer::EnsureBackbuffer() {
646 if (!is_backbuffer_discarded_
)
649 output_surface_
->EnsureBackbuffer();
650 is_backbuffer_discarded_
= false;
653 void SoftwareRenderer::DidChangeVisibility() {