GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / cc / quads / draw_polygon.h
blobb94ff1ef777185a31a37c593c30f6fb7bc317bd7
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_QUADS_DRAW_POLYGON_H_
6 #define CC_QUADS_DRAW_POLYGON_H_
8 #include <vector>
10 #include "cc/base/math_util.h"
11 #include "cc/output/bsp_compare_result.h"
12 #include "ui/gfx/geometry/point3_f.h"
13 #include "ui/gfx/geometry/quad_f.h"
14 #include "ui/gfx/geometry/rect_f.h"
15 #include "ui/gfx/geometry/vector3d_f.h"
16 #include "ui/gfx/transform.h"
18 namespace cc {
20 class DrawQuad;
22 class CC_EXPORT DrawPolygon {
23 public:
24 DrawPolygon();
25 ~DrawPolygon();
27 DrawPolygon(const DrawQuad* original_ref,
28 const std::vector<gfx::Point3F>& in_points,
29 const gfx::Vector3dF& normal,
30 int draw_order_index = 0);
31 DrawPolygon(const DrawQuad* original_ref,
32 const gfx::RectF& visible_content_rect,
33 const gfx::Transform& transform,
34 int draw_order_index = 0);
36 // Split takes this DrawPolygon and splits it into two pieces that are on
37 // either side of |splitter|. Any edges of this polygon that cross the plane
38 // of |splitter| will have an intersection point that is shared by both
39 // polygons on either side.
40 // Split will only return true if it determines that we got back 2
41 // intersection points. Only when it returns true will front and back both be
42 // valid new polygons that are on opposite sides of the splitting plane.
43 bool Split(const DrawPolygon& splitter,
44 scoped_ptr<DrawPolygon>* front,
45 scoped_ptr<DrawPolygon>* back);
46 float SignedPointDistance(const gfx::Point3F& point) const;
47 // Checks polygon a against polygon b and returns which side it lies on, or
48 // whether it crosses (necessitating a split in the BSP tree).
49 static BspCompareResult SideCompare(const DrawPolygon& a,
50 const DrawPolygon& b);
51 void ToQuads2D(std::vector<gfx::QuadF>* quads) const;
52 void TransformToScreenSpace(const gfx::Transform& transform);
53 void TransformToLayerSpace(const gfx::Transform& inverse_transform);
55 const std::vector<gfx::Point3F>& points() const { return points_; }
56 const gfx::Vector3dF& normal() const { return normal_; }
57 const DrawQuad* original_ref() const { return original_ref_; }
58 int order_index() const { return order_index_; }
59 bool is_split() const { return is_split_; }
60 scoped_ptr<DrawPolygon> CreateCopy();
62 private:
63 void ApplyTransform(const gfx::Transform& transform);
64 void ApplyTransformToNormal(const gfx::Transform& transform);
66 std::vector<gfx::Point3F> points_;
67 // Normalized, necessitated by distance calculations and tests of coplanarity.
68 gfx::Vector3dF normal_;
69 // This is an index that can be used to test whether a quad comes before or
70 // after another in document order, useful for tie-breaking when it comes
71 // to coplanar surfaces.
72 int order_index_;
73 // The pointer to the original quad, which gives us all the drawing info
74 // we need.
75 // This DrawQuad is owned by the caller and its lifetime must be preserved
76 // as long as this DrawPolygon is alive.
77 const DrawQuad* original_ref_;
78 bool is_split_;
81 } // namespace cc
83 #endif // CC_QUADS_DRAW_POLYGON_H_