GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / cc / quads / render_pass_draw_quad.h
blob758b8e850048062814d1ae14bf9752340943ef37
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_QUADS_RENDER_PASS_DRAW_QUAD_H_
6 #define CC_QUADS_RENDER_PASS_DRAW_QUAD_H_
8 #include "base/basictypes.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "cc/base/cc_export.h"
11 #include "cc/output/filter_operations.h"
12 #include "cc/quads/draw_quad.h"
13 #include "cc/quads/render_pass_id.h"
14 #include "cc/resources/resource_provider.h"
16 namespace cc {
18 class CC_EXPORT RenderPassDrawQuad : public DrawQuad {
19 public:
20 RenderPassDrawQuad();
21 ~RenderPassDrawQuad() override;
23 void SetNew(const SharedQuadState* shared_quad_state,
24 const gfx::Rect& rect,
25 const gfx::Rect& visible_rect,
26 RenderPassId render_pass_id,
27 ResourceProvider::ResourceId mask_resource_id,
28 const gfx::Vector2dF& mask_uv_scale,
29 const gfx::Size& mask_texture_size,
30 const FilterOperations& filters,
31 const gfx::Vector2dF& filters_scale,
32 const FilterOperations& background_filters);
34 void SetAll(const SharedQuadState* shared_quad_state,
35 const gfx::Rect& rect,
36 const gfx::Rect& opaque_rect,
37 const gfx::Rect& visible_rect,
38 bool needs_blending,
39 RenderPassId render_pass_id,
40 ResourceProvider::ResourceId mask_resource_id,
41 const gfx::Vector2dF& mask_uv_scale,
42 const gfx::Size& mask_texture_size,
43 const FilterOperations& filters,
44 const gfx::Vector2dF& filters_scale,
45 const FilterOperations& background_filters);
47 RenderPassId render_pass_id;
48 ResourceProvider::ResourceId mask_resource_id;
49 gfx::Vector2dF mask_uv_scale;
50 gfx::Size mask_texture_size;
52 // Post-processing filters, applied to the pixels in the render pass' texture.
53 FilterOperations filters;
55 // The scale from layer space of the root layer of the render pass to
56 // the render pass physical pixels. This scale is applied to the filter
57 // parameters for pixel-moving filters. This scale should include
58 // content-to-target-space scale, and device pixel ratio.
59 gfx::Vector2dF filters_scale;
61 // Post-processing filters, applied to the pixels showing through the
62 // background of the render pass, from behind it.
63 FilterOperations background_filters;
65 // Helper function to generate the normalized uv rect.
66 gfx::RectF MaskUVRect() const;
68 void IterateResources(const ResourceIteratorCallback& callback) override;
70 static const RenderPassDrawQuad* MaterialCast(const DrawQuad*);
72 private:
73 void ExtendValue(base::trace_event::TracedValue* value) const override;
76 } // namespace cc
78 #endif // CC_QUADS_RENDER_PASS_DRAW_QUAD_H_