GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / cc / quads / render_pass_id.h
blob05541307a07eaca2b7c2c720255822aa3db3b104
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_QUADS_RENDER_PASS_ID_H_
6 #define CC_QUADS_RENDER_PASS_ID_H_
8 #include "base/basictypes.h"
9 #include "base/containers/hash_tables.h"
10 #include "cc/base/cc_export.h"
12 namespace cc {
14 class CC_EXPORT RenderPassId {
15 public:
16 int layer_id;
17 int index;
19 RenderPassId(int layer_id, int index) : layer_id(layer_id), index(index) {}
20 void* AsTracingId() const;
22 bool operator==(const RenderPassId& other) const {
23 return layer_id == other.layer_id && index == other.index;
25 bool operator!=(const RenderPassId& other) const { return !(*this == other); }
26 bool operator<(const RenderPassId& other) const {
27 return layer_id < other.layer_id ||
28 (layer_id == other.layer_id && index < other.index);
32 } // namespace cc
34 #endif // CC_QUADS_RENDER_PASS_ID_H_