GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / cc / quads / texture_draw_quad.cc
blob318d4f84888f19d1e23098f0abbc038271699f25
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/quads/texture_draw_quad.h"
7 #include "base/logging.h"
8 #include "base/trace_event/trace_event_argument.h"
9 #include "base/values.h"
10 #include "cc/base/math_util.h"
11 #include "ui/gfx/geometry/vector2d_f.h"
13 namespace cc {
15 TextureDrawQuad::TextureDrawQuad()
16 : resource_id(0),
17 premultiplied_alpha(false),
18 background_color(SK_ColorTRANSPARENT),
19 flipped(false),
20 nearest_neighbor(false) {
21 this->vertex_opacity[0] = 0.f;
22 this->vertex_opacity[1] = 0.f;
23 this->vertex_opacity[2] = 0.f;
24 this->vertex_opacity[3] = 0.f;
27 void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state,
28 const gfx::Rect& rect,
29 const gfx::Rect& opaque_rect,
30 const gfx::Rect& visible_rect,
31 unsigned resource_id,
32 bool premultiplied_alpha,
33 const gfx::PointF& uv_top_left,
34 const gfx::PointF& uv_bottom_right,
35 SkColor background_color,
36 const float vertex_opacity[4],
37 bool flipped,
38 bool nearest_neighbor) {
39 bool needs_blending = vertex_opacity[0] != 1.0f || vertex_opacity[1] != 1.0f
40 || vertex_opacity[2] != 1.0f || vertex_opacity[3] != 1.0f;
41 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect,
42 opaque_rect, visible_rect, needs_blending);
43 this->resource_id = resource_id;
44 this->premultiplied_alpha = premultiplied_alpha;
45 this->uv_top_left = uv_top_left;
46 this->uv_bottom_right = uv_bottom_right;
47 this->background_color = background_color;
48 this->vertex_opacity[0] = vertex_opacity[0];
49 this->vertex_opacity[1] = vertex_opacity[1];
50 this->vertex_opacity[2] = vertex_opacity[2];
51 this->vertex_opacity[3] = vertex_opacity[3];
52 this->flipped = flipped;
53 this->nearest_neighbor = nearest_neighbor;
56 void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state,
57 const gfx::Rect& rect,
58 const gfx::Rect& opaque_rect,
59 const gfx::Rect& visible_rect,
60 bool needs_blending,
61 unsigned resource_id,
62 bool premultiplied_alpha,
63 const gfx::PointF& uv_top_left,
64 const gfx::PointF& uv_bottom_right,
65 SkColor background_color,
66 const float vertex_opacity[4],
67 bool flipped,
68 bool nearest_neighbor) {
69 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect,
70 opaque_rect, visible_rect, needs_blending);
71 this->resource_id = resource_id;
72 this->premultiplied_alpha = premultiplied_alpha;
73 this->uv_top_left = uv_top_left;
74 this->uv_bottom_right = uv_bottom_right;
75 this->background_color = background_color;
76 this->vertex_opacity[0] = vertex_opacity[0];
77 this->vertex_opacity[1] = vertex_opacity[1];
78 this->vertex_opacity[2] = vertex_opacity[2];
79 this->vertex_opacity[3] = vertex_opacity[3];
80 this->flipped = flipped;
81 this->nearest_neighbor = nearest_neighbor;
84 void TextureDrawQuad::IterateResources(
85 const ResourceIteratorCallback& callback) {
86 resource_id = callback.Run(resource_id);
89 const TextureDrawQuad* TextureDrawQuad::MaterialCast(const DrawQuad* quad) {
90 DCHECK(quad->material == DrawQuad::TEXTURE_CONTENT);
91 return static_cast<const TextureDrawQuad*>(quad);
94 void TextureDrawQuad::ExtendValue(base::trace_event::TracedValue* value) const {
95 value->SetInteger("resource_id", resource_id);
96 value->SetBoolean("premultiplied_alpha", premultiplied_alpha);
98 MathUtil::AddToTracedValue("uv_top_left", uv_top_left, value);
99 MathUtil::AddToTracedValue("uv_bottom_right", uv_bottom_right, value);
101 value->SetInteger("background_color", background_color);
103 value->BeginArray("vertex_opacity");
104 for (size_t i = 0; i < 4; ++i)
105 value->AppendDouble(vertex_opacity[i]);
106 value->EndArray();
108 value->SetBoolean("flipped", flipped);
109 value->SetBoolean("nearest_neighbor", nearest_neighbor);
112 } // namespace cc