GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / cc / quads / texture_draw_quad.h
blobafac6bfde32c3b4986bfcc411d04e18726611140
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_QUADS_TEXTURE_DRAW_QUAD_H_
6 #define CC_QUADS_TEXTURE_DRAW_QUAD_H_
8 #include "base/memory/scoped_ptr.h"
9 #include "cc/base/cc_export.h"
10 #include "cc/quads/draw_quad.h"
11 #include "ui/gfx/geometry/rect_f.h"
13 namespace cc {
15 class CC_EXPORT TextureDrawQuad : public DrawQuad {
16 public:
17 TextureDrawQuad();
19 void SetNew(const SharedQuadState* shared_quad_state,
20 const gfx::Rect& rect,
21 const gfx::Rect& opaque_rect,
22 const gfx::Rect& visible_rect,
23 unsigned resource_id,
24 bool premultiplied_alpha,
25 const gfx::PointF& uv_top_left,
26 const gfx::PointF& uv_bottom_right,
27 SkColor background_color,
28 const float vertex_opacity[4],
29 bool flipped,
30 bool nearest_neighbor);
32 void SetAll(const SharedQuadState* shared_quad_state,
33 const gfx::Rect& rect,
34 const gfx::Rect& opaque_rect,
35 const gfx::Rect& visible_rect,
36 bool needs_blending,
37 unsigned resource_id,
38 bool premultiplied_alpha,
39 const gfx::PointF& uv_top_left,
40 const gfx::PointF& uv_bottom_right,
41 SkColor background_color,
42 const float vertex_opacity[4],
43 bool flipped,
44 bool nearest_neighbor);
46 unsigned resource_id;
47 bool premultiplied_alpha;
48 gfx::PointF uv_top_left;
49 gfx::PointF uv_bottom_right;
50 SkColor background_color;
51 float vertex_opacity[4];
52 bool flipped;
53 bool nearest_neighbor;
55 void IterateResources(const ResourceIteratorCallback& callback) override;
57 static const TextureDrawQuad* MaterialCast(const DrawQuad*);
59 private:
60 void ExtendValue(base::trace_event::TracedValue* value) const override;
63 } // namespace cc
65 #endif // CC_QUADS_TEXTURE_DRAW_QUAD_H_