GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / cc / resources / resource_format.h
blobd785ab7382b8db450ed675580712d5b0675bc7fd
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_RESOURCES_RESOURCE_FORMAT_H_
6 #define CC_RESOURCES_RESOURCE_FORMAT_H_
8 #include "base/logging.h"
9 #include "third_party/skia/include/core/SkBitmap.h"
11 namespace cc {
13 // Keep in sync with arrays below.
14 enum ResourceFormat {
15 RGBA_8888,
16 RGBA_4444,
17 BGRA_8888,
18 ALPHA_8,
19 LUMINANCE_8,
20 RGB_565,
21 ETC1,
22 RED_8,
23 RESOURCE_FORMAT_MAX = RED_8,
26 SkColorType ResourceFormatToSkColorType(ResourceFormat format);
28 } // namespace cc
30 #endif // CC_RESOURCES_RESOURCE_FORMAT_H_