GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / cc / resources / resource_pool.cc
blob22847809ba3c196f66df1112d978d56342665b3a
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/resources/resource_pool.h"
7 #include "cc/resources/resource_provider.h"
8 #include "cc/resources/scoped_resource.h"
10 namespace cc {
12 ResourcePool::ResourcePool(ResourceProvider* resource_provider, GLenum target)
13 : resource_provider_(resource_provider),
14 target_(target),
15 max_memory_usage_bytes_(0),
16 max_unused_memory_usage_bytes_(0),
17 max_resource_count_(0),
18 memory_usage_bytes_(0),
19 unused_memory_usage_bytes_(0),
20 resource_count_(0) {}
22 ResourcePool::~ResourcePool() {
23 while (!busy_resources_.empty()) {
24 DidFinishUsingResource(busy_resources_.front());
25 busy_resources_.pop_front();
28 SetResourceUsageLimits(0, 0, 0);
29 DCHECK_EQ(0u, unused_resources_.size());
30 DCHECK_EQ(0u, memory_usage_bytes_);
31 DCHECK_EQ(0u, unused_memory_usage_bytes_);
32 DCHECK_EQ(0u, resource_count_);
35 scoped_ptr<ScopedResource> ResourcePool::AcquireResource(
36 const gfx::Size& size, ResourceFormat format) {
37 for (ResourceList::iterator it = unused_resources_.begin();
38 it != unused_resources_.end();
39 ++it) {
40 ScopedResource* resource = *it;
41 DCHECK(resource_provider_->CanLockForWrite(resource->id()));
43 if (resource->format() != format)
44 continue;
45 if (resource->size() != size)
46 continue;
48 unused_resources_.erase(it);
49 unused_memory_usage_bytes_ -= resource->bytes();
50 return make_scoped_ptr(resource);
53 scoped_ptr<ScopedResource> resource =
54 ScopedResource::Create(resource_provider_);
55 resource->AllocateManaged(size, target_, format);
57 memory_usage_bytes_ += resource->bytes();
58 ++resource_count_;
59 return resource.Pass();
62 void ResourcePool::ReleaseResource(scoped_ptr<ScopedResource> resource) {
63 busy_resources_.push_back(resource.release());
66 void ResourcePool::SetResourceUsageLimits(size_t max_memory_usage_bytes,
67 size_t max_unused_memory_usage_bytes,
68 size_t max_resource_count) {
69 max_memory_usage_bytes_ = max_memory_usage_bytes;
70 max_unused_memory_usage_bytes_ = max_unused_memory_usage_bytes;
71 max_resource_count_ = max_resource_count;
73 ReduceResourceUsage();
76 void ResourcePool::ReduceResourceUsage() {
77 while (!unused_resources_.empty()) {
78 if (!ResourceUsageTooHigh())
79 break;
81 // LRU eviction pattern. Most recently used might be blocked by
82 // a read lock fence but it's still better to evict the least
83 // recently used as it prevents a resource that is hard to reuse
84 // because of unique size from being kept around. Resources that
85 // can't be locked for write might also not be truly free-able.
86 // We can free the resource here but it doesn't mean that the
87 // memory is necessarily returned to the OS.
88 ScopedResource* resource = unused_resources_.front();
89 unused_resources_.pop_front();
90 memory_usage_bytes_ -= resource->bytes();
91 unused_memory_usage_bytes_ -= resource->bytes();
92 --resource_count_;
93 delete resource;
97 bool ResourcePool::ResourceUsageTooHigh() {
98 if (resource_count_ > max_resource_count_)
99 return true;
100 if (memory_usage_bytes_ > max_memory_usage_bytes_)
101 return true;
102 if (unused_memory_usage_bytes_ > max_unused_memory_usage_bytes_)
103 return true;
104 return false;
107 void ResourcePool::CheckBusyResources(bool wait_if_needed) {
108 ResourceList::iterator it = busy_resources_.begin();
110 while (it != busy_resources_.end()) {
111 ScopedResource* resource = *it;
113 if (wait_if_needed)
114 resource_provider_->WaitReadLockIfNeeded(resource->id());
116 if (resource_provider_->CanLockForWrite(resource->id())) {
117 DidFinishUsingResource(resource);
118 it = busy_resources_.erase(it);
119 } else {
120 ++it;
125 void ResourcePool::DidFinishUsingResource(ScopedResource* resource) {
126 unused_memory_usage_bytes_ += resource->bytes();
127 unused_resources_.push_back(resource);
130 } // namespace cc