GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / cc / resources / resource_pool.h
blobf79455905dd4513deb491b250a723b445c593d38
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_RESOURCES_RESOURCE_POOL_H_
6 #define CC_RESOURCES_RESOURCE_POOL_H_
8 #include <list>
10 #include "base/memory/scoped_ptr.h"
11 #include "cc/base/cc_export.h"
12 #include "cc/output/renderer.h"
13 #include "cc/resources/resource.h"
14 #include "cc/resources/resource_format.h"
16 namespace cc {
17 class ScopedResource;
19 class CC_EXPORT ResourcePool {
20 public:
21 static scoped_ptr<ResourcePool> Create(ResourceProvider* resource_provider,
22 GLenum target) {
23 return make_scoped_ptr(new ResourcePool(resource_provider, target));
26 virtual ~ResourcePool();
28 scoped_ptr<ScopedResource> AcquireResource(const gfx::Size& size,
29 ResourceFormat format);
30 void ReleaseResource(scoped_ptr<ScopedResource>);
32 void SetResourceUsageLimits(size_t max_memory_usage_bytes,
33 size_t max_unused_memory_usage_bytes,
34 size_t max_resource_count);
36 void ReduceResourceUsage();
37 // This might block if |wait_if_needed| is true and one of the currently
38 // busy resources has a read lock fence that needs to be waited upon before
39 // it can be locked for write again.
40 void CheckBusyResources(bool wait_if_needed);
42 size_t total_memory_usage_bytes() const { return memory_usage_bytes_; }
43 size_t acquired_memory_usage_bytes() const {
44 return memory_usage_bytes_ - unused_memory_usage_bytes_;
46 size_t total_resource_count() const { return resource_count_; }
47 size_t acquired_resource_count() const {
48 return resource_count_ - unused_resources_.size();
50 size_t busy_resource_count() const { return busy_resources_.size(); }
52 protected:
53 ResourcePool(ResourceProvider* resource_provider, GLenum target);
55 bool ResourceUsageTooHigh();
57 private:
58 void DidFinishUsingResource(ScopedResource* resource);
60 ResourceProvider* resource_provider_;
61 const GLenum target_;
62 size_t max_memory_usage_bytes_;
63 size_t max_unused_memory_usage_bytes_;
64 size_t max_resource_count_;
65 size_t memory_usage_bytes_;
66 size_t unused_memory_usage_bytes_;
67 size_t resource_count_;
69 typedef std::list<ScopedResource*> ResourceList;
70 ResourceList unused_resources_;
71 ResourceList busy_resources_;
73 DISALLOW_COPY_AND_ASSIGN(ResourcePool);
76 } // namespace cc
78 #endif // CC_RESOURCES_RESOURCE_POOL_H_