GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / cc / resources / resource_update.h
blobd49114171d4dd66c135e4db1aa933bde3f11f1d1
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_RESOURCES_RESOURCE_UPDATE_H_
6 #define CC_RESOURCES_RESOURCE_UPDATE_H_
8 #include "cc/base/cc_export.h"
9 #include "ui/gfx/geometry/rect.h"
10 #include "ui/gfx/geometry/vector2d.h"
12 class SkBitmap;
14 namespace cc {
16 class PrioritizedResource;
18 struct CC_EXPORT ResourceUpdate {
19 static ResourceUpdate Create(PrioritizedResource* resource,
20 const SkBitmap* bitmap,
21 const gfx::Rect& content_rect,
22 const gfx::Rect& source_rect,
23 const gfx::Vector2d& dest_offset);
25 ResourceUpdate();
26 virtual ~ResourceUpdate();
28 PrioritizedResource* texture;
29 const SkBitmap* bitmap;
30 gfx::Rect content_rect;
31 gfx::Rect source_rect;
32 gfx::Vector2d dest_offset;
35 } // namespace cc
37 #endif // CC_RESOURCES_RESOURCE_UPDATE_H_