GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / cc / resources / tile_task_worker_pool.h
blob90adfd1ab05e4ffa7106cfc00539d219763fd8e0
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_RESOURCES_TILE_TASK_WORKER_POOL_H_
6 #define CC_RESOURCES_TILE_TASK_WORKER_POOL_H_
8 #include "cc/resources/tile_task_runner.h"
9 #include "ui/gfx/geometry/rect.h"
10 #include "ui/gfx/geometry/size.h"
12 namespace base {
13 class SequencedTaskRunner;
16 namespace cc {
17 class RasterSource;
18 class RenderingStatsInstrumentation;
20 class CC_EXPORT TileTaskWorkerPool {
21 public:
22 static unsigned kBenchmarkTaskPriority;
23 static unsigned kTaskSetFinishedTaskPriorityBase;
24 static unsigned kTileTaskPriorityBase;
26 TileTaskWorkerPool();
27 virtual ~TileTaskWorkerPool();
29 // Utility function that can be used to create a "Task set finished" task that
30 // posts |callback| to |task_runner| when run.
31 static scoped_refptr<TileTask> CreateTaskSetFinishedTask(
32 base::SequencedTaskRunner* task_runner,
33 const base::Closure& callback);
35 // Utility function that can be used to call ::ScheduleOnOriginThread() for
36 // each task in |graph|.
37 static void ScheduleTasksOnOriginThread(TileTaskClient* client,
38 TaskGraph* graph);
40 // Utility function that can be used to build a task graph. Inserts a node
41 // that represents |task| in |graph|. See TaskGraph definition for valid
42 // |priority| values.
43 static void InsertNodeForTask(TaskGraph* graph,
44 TileTask* task,
45 unsigned priority,
46 size_t dependencies);
48 // Utility function that can be used to build a task graph. Inserts nodes that
49 // represent |task| and all its image decode dependencies in |graph|.
50 static void InsertNodesForRasterTask(
51 TaskGraph* graph,
52 RasterTask* task,
53 const ImageDecodeTask::Vector& decode_tasks,
54 unsigned priority);
56 // Utility function that will create a temporary bitmap and copy pixels to
57 // |memory| when necessary.
58 static void PlaybackToMemory(void* memory,
59 ResourceFormat format,
60 const gfx::Size& size,
61 int stride,
62 const RasterSource* raster_source,
63 const gfx::Rect& rect,
64 float scale);
66 // Type-checking downcast routine.
67 virtual TileTaskRunner* AsTileTaskRunner() = 0;
70 } // namespace cc
72 #endif // CC_RESOURCES_TILE_TASK_WORKER_POOL_H_