GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / common / device_sensors / device_motion_hardware_buffer.h
blobb025972486a568f665a7662dfb6e030d9dfa49ff
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CONTENT_COMMON_DEVICE_SENSORS_DEVICE_MOTION_HARDWARE_BUFFER_H_
6 #define CONTENT_COMMON_DEVICE_SENSORS_DEVICE_MOTION_HARDWARE_BUFFER_H_
8 #include "content/common/shared_memory_seqlock_buffer.h"
9 #include "third_party/WebKit/public/platform/WebDeviceMotionData.h"
11 namespace content {
13 typedef SharedMemorySeqLockBuffer<blink::WebDeviceMotionData>
14 DeviceMotionHardwareBuffer;
16 } // namespace content
18 #endif // CONTENT_COMMON_DEVICE_SENSORS_DEVICE_MOTION_HARDWARE_BUFFER_H_