GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / common / device_sensors / device_motion_messages.h
blob4b17d1024dcdc49519ccc2b509501253789730b2
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // IPC messages for device motion.
6 // Multiply-included message file, hence no include guard.
8 #include "base/memory/shared_memory.h"
9 #include "ipc/ipc_message_macros.h"
10 #include "ipc/ipc_param_traits.h"
11 #include "ipc/ipc_platform_file.h"
13 #define IPC_MESSAGE_START DeviceMotionMsgStart
15 // Asks the browser process to activate Device Motion sensors if necessary.
16 IPC_MESSAGE_CONTROL0(DeviceMotionHostMsg_StartPolling)
18 // The browser process asynchronously returns the shared memory handle that will
19 // hold the data from the hardware sensors.
20 // See device_motion_hardware_buffer.h for a description of how
21 // synchronization is handled.
22 IPC_MESSAGE_CONTROL1(DeviceMotionMsg_DidStartPolling,
23 base::SharedMemoryHandle /* handle */)
25 // Notifies the browser process that the renderer process is not using the
26 // Device Motion data anymore. The number of Starts should match the number
27 // of Stops.
28 IPC_MESSAGE_CONTROL0(DeviceMotionHostMsg_StopPolling)