GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / common / frame_replication_state.cc
blobea6f5708f0c8c7db4b207ac0dee309ebb384ac3f
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/common/frame_replication_state.h"
7 namespace content {
9 FrameReplicationState::FrameReplicationState() : FrameReplicationState("") {
12 FrameReplicationState::FrameReplicationState(const std::string& name)
13 : origin(), sandbox_flags(SandboxFlags::NONE), name(name) {
16 FrameReplicationState::~FrameReplicationState() {
19 } // namespace content