1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CONTENT_COMMON_GPU_GPU_CHANNEL_MANAGER_H_
6 #define CONTENT_COMMON_GPU_GPU_CHANNEL_MANAGER_H_
12 #include "base/containers/scoped_ptr_hash_map.h"
13 #include "base/memory/ref_counted.h"
14 #include "base/memory/scoped_ptr.h"
15 #include "base/memory/weak_ptr.h"
16 #include "base/message_loop/message_loop_proxy.h"
17 #include "build/build_config.h"
18 #include "content/common/content_export.h"
19 #include "content/common/content_param_traits.h"
20 #include "content/common/gpu/gpu_memory_manager.h"
21 #include "ipc/ipc_listener.h"
22 #include "ipc/ipc_sender.h"
23 #include "ui/gfx/gpu_memory_buffer.h"
24 #include "ui/gfx/native_widget_types.h"
25 #include "ui/gl/gl_surface.h"
33 struct GpuMemoryBufferHandle
;
37 class SyncPointManager
;
42 class ShaderTranslatorCache
;
52 struct GPUCreateCommandBufferConfig
;
56 class GpuMemoryBufferFactory
;
60 // A GpuChannelManager is a thread responsible for issuing rendering commands
61 // managing the lifetimes of GPU channels and forwarding IPC requests from the
62 // browser process to them based on the corresponding renderer ID.
63 class CONTENT_EXPORT GpuChannelManager
: public IPC::Listener
,
66 GpuChannelManager(MessageRouter
* router
,
67 GpuWatchdog
* watchdog
,
68 base::MessageLoopProxy
* io_message_loop
,
69 base::WaitableEvent
* shutdown_event
,
70 IPC::SyncChannel
* channel
);
71 ~GpuChannelManager() override
;
73 // Remove the channel for a particular renderer.
74 void RemoveChannel(int client_id
);
76 // Listener overrides.
77 bool OnMessageReceived(const IPC::Message
& msg
) override
;
80 bool Send(IPC::Message
* msg
) override
;
82 bool HandleMessagesScheduled();
83 uint64
MessagesProcessed();
85 void LoseAllContexts();
87 int GenerateRouteID();
88 void AddRoute(int32 routing_id
, IPC::Listener
* listener
);
89 void RemoveRoute(int32 routing_id
);
91 gpu::gles2::ProgramCache
* program_cache();
92 gpu::gles2::ShaderTranslatorCache
* shader_translator_cache();
94 GpuMemoryManager
* gpu_memory_manager() { return &gpu_memory_manager_
; }
96 GpuChannel
* LookupChannel(int32 client_id
);
98 gpu::SyncPointManager
* sync_point_manager() {
99 return sync_point_manager_
.get();
102 gfx::GLSurface
* GetDefaultOffscreenSurface();
104 GpuMemoryBufferFactory
* gpu_memory_buffer_factory() {
105 return gpu_memory_buffer_factory_
.get();
109 typedef base::ScopedPtrHashMap
<int, GpuChannel
> GpuChannelMap
;
112 void OnEstablishChannel(int client_id
,
114 bool allow_future_sync_points
);
115 void OnCloseChannel(const IPC::ChannelHandle
& channel_handle
);
116 void OnVisibilityChanged(
117 int32 render_view_id
, int32 client_id
, bool visible
);
118 void OnCreateViewCommandBuffer(
119 const gfx::GLSurfaceHandle
& window
,
120 int32 render_view_id
,
122 const GPUCreateCommandBufferConfig
& init_params
,
124 void OnLoadedShader(std::string shader
);
125 void DestroyGpuMemoryBuffer(gfx::GpuMemoryBufferId id
, int client_id
);
126 void DestroyGpuMemoryBufferOnIO(gfx::GpuMemoryBufferId id
, int client_id
);
127 void OnDestroyGpuMemoryBuffer(gfx::GpuMemoryBufferId id
,
131 void OnRelinquishResources();
132 void OnResourcesRelinquished();
134 void OnUpdateValueState(int client_id
,
136 const gpu::ValueState
& state
);
138 void OnLoseAllContexts();
139 void CheckRelinquishGpuResources();
141 scoped_refptr
<base::MessageLoopProxy
> io_message_loop_
;
142 base::WaitableEvent
* shutdown_event_
;
144 // Used to send and receive IPC messages from the browser process.
145 MessageRouter
* const router_
;
147 // These objects manage channels to individual renderer processes there is
148 // one channel for each renderer process that has connected to this GPU
150 GpuChannelMap gpu_channels_
;
151 scoped_refptr
<gfx::GLShareGroup
> share_group_
;
152 scoped_refptr
<gpu::gles2::MailboxManager
> mailbox_manager_
;
153 GpuMemoryManager gpu_memory_manager_
;
154 GpuWatchdog
* watchdog_
;
155 scoped_refptr
<gpu::SyncPointManager
> sync_point_manager_
;
156 scoped_ptr
<gpu::gles2::ProgramCache
> program_cache_
;
157 scoped_refptr
<gpu::gles2::ShaderTranslatorCache
> shader_translator_cache_
;
158 scoped_refptr
<gfx::GLSurface
> default_offscreen_surface_
;
159 scoped_ptr
<GpuMemoryBufferFactory
> gpu_memory_buffer_factory_
;
160 IPC::SyncChannel
* channel_
;
161 scoped_refptr
<IPC::MessageFilter
> filter_
;
162 bool relinquish_resources_pending_
;
164 // Member variables should appear before the WeakPtrFactory, to ensure
165 // that any WeakPtrs to Controller are invalidated before its members
166 // variable's destructors are executed, rendering them invalid.
167 base::WeakPtrFactory
<GpuChannelManager
> weak_factory_
;
169 DISALLOW_COPY_AND_ASSIGN(GpuChannelManager
);
172 } // namespace content
174 #endif // CONTENT_COMMON_GPU_GPU_CHANNEL_MANAGER_H_