GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / common / pepper_file_util.cc
blobbe253c150c9d207df9394e86833e5ef1ad2ff44e
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/common/pepper_file_util.h"
7 namespace content {
9 storage::FileSystemType PepperFileSystemTypeToFileSystemType(
10 PP_FileSystemType type) {
11 switch (type) {
12 case PP_FILESYSTEMTYPE_LOCALTEMPORARY:
13 return storage::kFileSystemTypeTemporary;
14 case PP_FILESYSTEMTYPE_LOCALPERSISTENT:
15 return storage::kFileSystemTypePersistent;
16 case PP_FILESYSTEMTYPE_EXTERNAL:
17 return storage::kFileSystemTypeExternal;
18 default:
19 return storage::kFileSystemTypeUnknown;
23 base::PlatformFile PlatformFileFromSharedMemoryHandle(
24 const base::SharedMemoryHandle& shm_handle) {
25 #if defined(OS_WIN)
26 return shm_handle;
27 #elif defined(OS_POSIX)
28 return shm_handle.fd;
29 #else
30 #error Platform not supported.
31 #endif
34 int IntegerFromSyncSocketHandle(
35 const base::SyncSocket::Handle& socket_handle) {
36 #if defined(OS_WIN)
37 return reinterpret_cast<int>(socket_handle);
38 #elif defined(OS_POSIX)
39 return socket_handle;
40 #else
41 #error Platform not supported.
42 #endif
45 } // namespace content