GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / test / data / accessibility / aria / aria-columnheader-expected-win.txt
blobc525009b6211abe1799bf60ee031a78a9b43ccb6
1 ROLE_SYSTEM_DOCUMENT READONLY FOCUSABLE
2 ++ROLE_SYSTEM_TABLE
3 ++++ROLE_SYSTEM_ROW
4 ++++++ROLE_SYSTEM_COLUMNHEADER
5 ++++++++ROLE_SYSTEM_STATICTEXT name='Browser'
6 ++++++ROLE_SYSTEM_COLUMNHEADER
7 ++++++++ROLE_SYSTEM_STATICTEXT name='Rendering Engine'
8 ++++ROLE_SYSTEM_ROW
9 ++++++ROLE_SYSTEM_CELL
10 ++++++++ROLE_SYSTEM_STATICTEXT name='Chrome'
11 ++++++ROLE_SYSTEM_CELL
12 ++++++++ROLE_SYSTEM_STATICTEXT name='Blink'
13 ++++ROLE_SYSTEM_ROW
14 ++++++ROLE_SYSTEM_CELL
15 ++++++++ROLE_SYSTEM_STATICTEXT name='Safari'
16 ++++++ROLE_SYSTEM_CELL
17 ++++++++ROLE_SYSTEM_STATICTEXT name='WebKit'
18 ++++ROLE_SYSTEM_COLUMN
19 ++++ROLE_SYSTEM_COLUMN
20 ++++IA2_ROLE_SECTION