GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / test / data / accessibility / aria / aria-grabbed-expected-win.txt
blob24298a564a4ad7aba1e62af2a962d7790129c3e1
1 ROLE_SYSTEM_DOCUMENT READONLY FOCUSABLE
2 ++ROLE_SYSTEM_LIST READONLY
3 ++++ROLE_SYSTEM_LISTITEM name='grabbed-true blue' READONLY grabbed:true
4 ++++++ROLE_SYSTEM_STATICTEXT name='•'
5 ++++++ROLE_SYSTEM_STATICTEXT name='grabbed-true '
6 ++++++ROLE_SYSTEM_GRAPHIC name='blue' READONLY
7 ++++ROLE_SYSTEM_LISTITEM name='grabbed-false blue' READONLY grabbed:false
8 ++++++ROLE_SYSTEM_STATICTEXT name='•'
9 ++++++ROLE_SYSTEM_STATICTEXT name='grabbed-false '
10 ++++++ROLE_SYSTEM_GRAPHIC name='blue' READONLY
11 ++++ROLE_SYSTEM_LISTITEM name='grabbed-undefined blue' READONLY
12 ++++++ROLE_SYSTEM_STATICTEXT name='•'
13 ++++++ROLE_SYSTEM_STATICTEXT name='grabbed-undefined '
14 ++++++ROLE_SYSTEM_GRAPHIC name='blue' READONLY