GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / test / data / accessibility / aria / aria-gridcell-expected-win.txt
blob1f2879d4d701fa0e045807b1d915965c63911042
1 ROLE_SYSTEM_DOCUMENT READONLY FOCUSABLE
2 ++ROLE_SYSTEM_TABLE MULTISELECTABLE EXTSELECTABLE xml-roles:grid
3 ++++ROLE_SYSTEM_ROW xml-roles:row
4 ++++++ROLE_SYSTEM_COLUMNHEADER xml-roles:columnheader
5 ++++++++ROLE_SYSTEM_STATICTEXT name='Browser'
6 ++++++ROLE_SYSTEM_COLUMNHEADER xml-roles:columnheader
7 ++++++++ROLE_SYSTEM_STATICTEXT name='Rendering Engine'
8 ++++ROLE_SYSTEM_ROW xml-roles:row
9 ++++++ROLE_SYSTEM_CELL xml-roles:gridcell
10 ++++++++ROLE_SYSTEM_STATICTEXT name='Chrome'
11 ++++++ROLE_SYSTEM_CELL xml-roles:gridcell
12 ++++++++ROLE_SYSTEM_STATICTEXT name='Blink'
13 ++++ROLE_SYSTEM_COLUMN
14 ++++ROLE_SYSTEM_COLUMN
15 ++++IA2_ROLE_SECTION