GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / test / data / accessibility / aria / aria-heading-expected-win.txt
blobfd06c30b6563027e53065ae4a158329b0b4bc768
1 ROLE_SYSTEM_DOCUMENT READONLY FOCUSABLE
2 ++IA2_ROLE_HEADING name='ARIA Heading 1' xml-roles:heading level:1
3 ++++ROLE_SYSTEM_STATICTEXT name='ARIA Heading 1'
4 ++IA2_ROLE_HEADING name='ARIA Heading 2' xml-roles:heading level:2
5 ++++ROLE_SYSTEM_STATICTEXT name='ARIA Heading 2'
6 ++IA2_ROLE_HEADING name='ARIA Heading 3' xml-roles:heading level:3
7 ++++ROLE_SYSTEM_STATICTEXT name='ARIA Heading 3'
8 ++IA2_ROLE_HEADING name='ARIA Heading 4' xml-roles:heading level:4
9 ++++ROLE_SYSTEM_STATICTEXT name='ARIA Heading 4'
10 ++IA2_ROLE_HEADING name='ARIA Heading 5' xml-roles:heading level:5
11 ++++ROLE_SYSTEM_STATICTEXT name='ARIA Heading 5'
12 ++IA2_ROLE_HEADING name='ARIA Heading 6' xml-roles:heading level:6
13 ++++ROLE_SYSTEM_STATICTEXT name='ARIA Heading 6'