GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / test / data / accessibility / aria / aria-invalid.html
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1 <!--
2 @MAC-ALLOW:AXInvalid=*
3 @WIN-ALLOW:IA2_STATE_INVALID_ENTRY
4 @WIN-ALLOW:invalid:*
5 @WIN-DENY:name=''
6 -->
7 <html>
8 <body>
9 <div aria-invalid="true">invalid=true</div>
10 <div aria-invalid="spelling">invalid=spelling</div>
11 <div aria-invalid="grammar">invalid=grammar</div>
12 <div aria-invalid="false">invalid=false</div>
13 <div aria-invalid="">invalid=&lt;empty&gt;</div>
14 <div>invalid=&lt;default&gt;</div>
15 <div aria-invalid="unknown">invalid=unknown</div>
16 <form>
17 <input type="text" name="invalid_text_field" pattern="[a-z]*" value="1234">
18 </form>
19 </body>
20 </html>