GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / test / data / accessibility / aria / aria-label-expected-win.txt
blobdb7b7f2bf7f58a123e53229bde90d413579d8140
1 ROLE_SYSTEM_DOCUMENT READONLY FOCUSABLE
2 ++ROLE_SYSTEM_CHECKBUTTON name='aria label' IA2_STATE_CHECKABLE xml-roles:checkbox checkable:true