GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / test / data / accessibility / aria / aria-pressed.html
blob700308daba78a089972a07c527ee8c1b2e464dae
1 <!--
2 @WIN-DENY:name*
3 @WIN-ALLOW:PRESSED
4 @WIN-ALLOW:checkable:true
5 @MAC-ALLOW:AXSubrole=*
6 @MAC-ALLOW:AXRoleDescription=*
7 -->
8 <!DOCTYPE html>
9 <html>
10 <body>
11 <div tabindex=0 role="button">Regular button</div>
12 <div tabindex=1 role="button" aria-pressed="false">Toggle button unpressed</div>
13 <div tabindex=2 role="button" aria-pressed="true">Toggle button pressed</div>
14 <div tabindex=3 role="button" aria-pressed="mixed">Toggle button mixed</div>
15 </body>
16 </html>