GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / test / data / accessibility / aria / aria-progressbar.html
blobd2295d63ea82a74a71fc0f8140635cebe6f38bf2
1 <!--
2 @MAC-ALLOW:AXRoleDescription=*
3 @MAC-ALLOW:AXValueDescription=*
4 @MAC-ALLOW:AXMinValue=*
5 @MAC-ALLOW:AXMaxValue=*
6 @WIN-ALLOW:valuetext:*
7 @WIN-ALLOW:currentValue=*
8 @WIN-ALLOW:minimumValue=*
9 @WIN-ALLOW:maximumValue=*
10 @WIN-DENY:name=''
11 @WIN-ALLOW:xml-roles*
12 -->
13 <!DOCTYPE html>
14 <html>
15 <body>
16 <div role="progressbar" aria-valuenow="3" aria-valuemin="1" aria-valuemax="37"></div>
17 <div role="progressbar" aria-valuetext="three" aria-value="3" aria-valuemin="1" aria-valuemax="96"></div>
18 </body>
19 </html>