GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / test / data / accessibility / aria / aria-treegrid-expected-win.txt
blobcf9f17df0da20d9b246ea0da8818fd3c3f7513ff
1 ROLE_SYSTEM_DOCUMENT READONLY FOCUSABLE
2 ++ROLE_SYSTEM_OUTLINE xml-roles:treegrid
3 ++++ROLE_SYSTEM_ROW xml-roles:row level:1
4 ++++++ROLE_SYSTEM_CELL xml-roles:gridcell
5 ++++++++ROLE_SYSTEM_STATICTEXT name='Cell at level 1'
6 ++++ROLE_SYSTEM_ROW xml-roles:row level:2
7 ++++++ROLE_SYSTEM_CELL xml-roles:gridcell
8 ++++++++ROLE_SYSTEM_STATICTEXT name='Cell at level 2'
9 ++++ROLE_SYSTEM_COLUMN
10 ++++IA2_ROLE_SECTION