GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / test / data / accessibility / aria / aria-valuemin.html
blob883ed77d6b5ce237db5e6a65b2c68b8eb1f2e22c
1 <!--
2 @MAC-ALLOW:AXMinValue=*
3 @MAC-DENY:AXTitle*
4 @MAC-DENY:AXValue*
5 @WIN-ALLOW:minimumValue=*
6 @WIN-DENY:description=''
7 -->
8 <!DOCTYPE html>
9 <html>
10 <body>
11 <div role="progressbar" aria-valuenow="51" aria-valuemin="1" aria-valuemax="101">Progress</div>
12 <div role="scrollbar" aria-valuenow="52" aria-valuemin="2" aria-valuemax="102">Scroll</div>
13 <div role="slider" aria-valuenow="53" aria-valuemin="3" aria-valuemax="103">Slider</div>
14 <div role="spinbutton" aria-valuenow="54" aria-valuemin="4" aria-valuemax="104">Spin</div>
15 </body>
16 </html>