GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / test / data / accessibility / html / a-name-calc.html
blob3161ae6f4cc65d8ecef2fabd29b75f6d3df05f49
1 <!--
2 @WIN-ALLOW:description*
3 @MAC-ALLOW:AXDescription*
4 @MAC-ALLOW:AXHelp*
5 @MAC-DENY:AXValue*
6 -->
7 <html>
8 <body>
9 <a href="#">InnerText0</a>
10 <a href="#" title="Title1">InnerText1</a>
11 <a href="#" aria-label="Title2">InnerText2</a>
12 <a href="#" aria-labelledby="label3">InnerText3</a>
14 <a href="#" title="Title4"></a>
15 <a href="#" aria-label="Label5"></a>
16 <a href="#" aria-labelledby="label6"></a>
18 <p aria-label="@NO_DUMP">
19 <span id="label3">LabelledBy3</span>
20 <span id="label6">LabelledBy6</span>
21 </p>
22 </body>
23 </html>