GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / test / data / accessibility / html / a-with-img-expected-win.txt
blob3cd7878a0886b3db306254ce76a2bc2b07c5083f
1 ROLE_SYSTEM_DOCUMENT READONLY FOCUSABLE
2 ++IA2_ROLE_SECTION
3 ++++ROLE_SYSTEM_LINK name='Link with image at start.' FOCUSABLE
4 ++++++ROLE_SYSTEM_GRAPHIC name='Link' READONLY
5 ++++++ROLE_SYSTEM_STATICTEXT name=' with image at start.'
6 ++++ROLE_SYSTEM_LINK name='Link with image in the middle.' FOCUSABLE
7 ++++++ROLE_SYSTEM_STATICTEXT name='Link with '
8 ++++++ROLE_SYSTEM_GRAPHIC name='image' READONLY
9 ++++++ROLE_SYSTEM_STATICTEXT name=' in the middle.'
10 ++++ROLE_SYSTEM_LINK name='Link with broken in the middle.' FOCUSABLE
11 ++++++ROLE_SYSTEM_STATICTEXT name='Link with '
12 ++++++ROLE_SYSTEM_GRAPHIC name='broken' READONLY
13 ++++++ROLE_SYSTEM_STATICTEXT name=' in the middle.'
14 ++++ROLE_SYSTEM_LINK name='Link with image at the end' FOCUSABLE
15 ++++++ROLE_SYSTEM_STATICTEXT name='Link with image at the '
16 ++++++ROLE_SYSTEM_GRAPHIC name='end' READONLY