GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / test / data / accessibility / html / br-expected-win.txt
blobfe66a22e00f30002aa1b2d87b31ba5887e08b1ce
1 ROLE_SYSTEM_DOCUMENT READONLY FOCUSABLE
2 ++IA2_ROLE_SECTION
3 ++++ROLE_SYSTEM_STATICTEXT name='Text line 1 '
4 ++++ROLE_SYSTEM_WHITESPACE
5 ++++ROLE_SYSTEM_STATICTEXT name='Text line 2'