GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / test / data / accessibility / html / canvas.html
blob1c1564888a2d6179208ff3797a532bf96e6f8d39
1 <!--
2 @WIN-DENY:name*
3 -->
4 <html>
5 <body>
6 <canvas width=100 height=100 alt="Image">Static fallback</canvas>
7 <canvas width=100 height=100><a href="#">Interactive fallback</a></canvas>
8 </body>
9 </html>