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HEAD
GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git]
/
content
/
test
/
data
/
accessibility
/
html
/
canvas.html
blob
1c1564888a2d6179208ff3797a532bf96e6f8d39
1
<!--
2
@WIN-DENY:name*
3
-->
4
<html>
5
<body>
6
<canvas
width=
100
height=
100
alt
=
"Image"
>
Static fallback
</canvas>
7
<canvas
width=
100
height=
100
><a
href
=
"#"
>
Interactive fallback
</a></canvas>
8
</body>
9
</html>