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HEAD
GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git]
/
content
/
test
/
data
/
accessibility
/
html
/
caption.html
blob
69141eb6d58643618c6d44aa16f9e4ba43da86cb
1
<!DOCTYPE
html
>
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<html>
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<body>
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<table>
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<caption>
Browser and Engine
</caption>
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<tr>
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<th>
Browser
</th>
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<th>
Engine
</th>
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</tr>
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<tr>
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<td>
Chrome
</td>
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<td>
Blink
</td>
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</tr>
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<tr>
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<td>
Safari
</td>
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<td>
WebKit
</td>
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</tr>
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</table>
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</body>
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</html>