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HEAD
GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git]
/
content
/
test
/
data
/
accessibility
/
html
/
cite-expected-win.txt
blob
8effa72b18eaa8d97440c38e68e5b0a60a1faff1
1
ROLE_SYSTEM_DOCUMENT READONLY FOCUSABLE
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++IA2_ROLE_SECTION
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++++ROLE_SYSTEM_GRAPHIC name='Pipe' READONLY
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++IA2_ROLE_PARAGRAPH
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++++ROLE_SYSTEM_STATICTEXT name='The pipe'
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++++ROLE_SYSTEM_STATICTEXT name=' clicked by SomeOne.'