GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / test / data / accessibility / html / cite-expected-win.txt
blob8effa72b18eaa8d97440c38e68e5b0a60a1faff1
1 ROLE_SYSTEM_DOCUMENT READONLY FOCUSABLE
2 ++IA2_ROLE_SECTION
3 ++++ROLE_SYSTEM_GRAPHIC name='Pipe' READONLY
4 ++IA2_ROLE_PARAGRAPH
5 ++++ROLE_SYSTEM_STATICTEXT name='The pipe'
6 ++++ROLE_SYSTEM_STATICTEXT name=' clicked by SomeOne.'