GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / test / data / accessibility / html / details-expected-win.txt
blobc0001e1617a5fc3dd9d3eb8731baccda1328dc47
1 ROLE_SYSTEM_DOCUMENT READONLY FOCUSABLE
2 ++ROLE_SYSTEM_GROUPING
3 ++++ROLE_SYSTEM_PUSHBUTTON name='details tag' COLLAPSED FOCUSABLE
4 ++++++ROLE_SYSTEM_STATICTEXT name='details tag'
5 ++ROLE_SYSTEM_GROUPING
6 ++++ROLE_SYSTEM_PUSHBUTTON name='details tag open' EXPANDED FOCUSABLE
7 ++++++ROLE_SYSTEM_STATICTEXT name='details tag open'
8 ++++IA2_ROLE_PARAGRAPH
9 ++++++ROLE_SYSTEM_STATICTEXT name='The details tag with open specifies that the details should be visible (open) to the user.'