GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / test / data / accessibility / html / heading.html
blob51e7ef53c7f5676a4dbf64bcfc5b8383f8b65168
1 <!--
2 @WIN-ALLOW:level:*
3 @WIN-ALLOW:xml-roles*
4 -->
5 <!DOCTYPE html>
6 <html>
7 <body>
8 <h1>Heading 1</h1>
9 <h2>Heading 2</h2>
10 <h3>Heading 3</h3>
11 <h4>Heading 4</h4>
12 <h5>Heading 5</h5>
13 <h6>Heading 6</h6>
14 </body>
15 </html>