GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / test / data / accessibility / html / i-expected-win.txt
blob42c28bba5faf39f9a7783f87aedae169c316e316
1 ROLE_SYSTEM_DOCUMENT READONLY FOCUSABLE
2 ++IA2_ROLE_PARAGRAPH
3 ++++ROLE_SYSTEM_STATICTEXT name='This is to check '
4 ++++ROLE_SYSTEM_STATICTEXT name='italic property'
5 ++++ROLE_SYSTEM_STATICTEXT name=' using i tag.'