GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / test / data / accessibility / html / input-color-expected-mac.txt
blobdbe8b82d361f940086db8e416760b0bad475bf7a
1 AXWebArea AXRoleDescription='HTML content'
2 ++AXGroup AXRoleDescription='group'
3 ++++AXColorWell AXRoleDescription='color well' AXValue='rgb 1.00000 0.60000 0.00000 1'