GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / test / data / accessibility / html / input-color-expected-win.txt
blob88e8474a1a806be2635053cce2f703bf3ed2c8e5
1 ROLE_SYSTEM_DOCUMENT READONLY FOCUSABLE
2 ++IA2_ROLE_SECTION
3 ++++IA2_ROLE_COLOR_CHOOSER value='100% red 60% green 0% blue' FOCUSABLE