GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / test / data / accessibility / html / input-date-expected-win.txt
blob79f3ccf7fc987180a7840de865c06661dcb4120f
1 ROLE_SYSTEM_DOCUMENT READONLY FOCUSABLE
2 ++IA2_ROLE_SECTION
3 ++++IA2_ROLE_DATE_EDITOR FOCUSABLE
4 ++++++IA2_ROLE_SECTION
5 ++++++++IA2_ROLE_SECTION
6 ++++++++++ROLE_SYSTEM_SPINBUTTON name='Month' FOCUSABLE
7 ++++++++++ROLE_SYSTEM_STATICTEXT name='/'
8 ++++++++++ROLE_SYSTEM_SPINBUTTON name='Day' FOCUSABLE
9 ++++++++++ROLE_SYSTEM_STATICTEXT name='/'
10 ++++++++++ROLE_SYSTEM_SPINBUTTON name='Year' FOCUSABLE
11 ++++++ROLE_SYSTEM_BUTTONMENU FOCUSABLE
12 ++++++ROLE_SYSTEM_SPINBUTTON
13 ++++++++ROLE_SYSTEM_PUSHBUTTON
14 ++++++++ROLE_SYSTEM_PUSHBUTTON