GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / test / data / accessibility / html / input-time-expected-win.txt
blob88e957a01ba4d573417aab02103d3c0f3effbd16
1 ROLE_SYSTEM_DOCUMENT READONLY FOCUSABLE
2 ++IA2_ROLE_SECTION
3 ++++ROLE_SYSTEM_SPINBUTTON FOCUSABLE
4 ++++++IA2_ROLE_SECTION
5 ++++++++IA2_ROLE_SECTION
6 ++++++++++ROLE_SYSTEM_SPINBUTTON name='Hours' FOCUSABLE
7 ++++++++++ROLE_SYSTEM_STATICTEXT name=':'
8 ++++++++++ROLE_SYSTEM_SPINBUTTON name='Minutes' FOCUSABLE
9 ++++++++++ROLE_SYSTEM_SPINBUTTON name='AM/PM' FOCUSABLE
10 ++++++ROLE_SYSTEM_SPINBUTTON
11 ++++++++ROLE_SYSTEM_PUSHBUTTON
12 ++++++++ROLE_SYSTEM_PUSHBUTTON