GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / test / data / accessibility / html / modal-dialog-closed-expected-win.txt
blobc714f818ada252afa973e23790800c0aaf0107ad
1 ROLE_SYSTEM_DOCUMENT READONLY FOCUSABLE
2 ++IA2_ROLE_SECTION
3 ++++ROLE_SYSTEM_STATICTEXT name='Test that elements respawn in the accessibility tree after a modal dialog closes.'
4 ++IA2_ROLE_SECTION
5 ++++ROLE_SYSTEM_COMBOBOX FOCUSABLE
6 ++++++ROLE_SYSTEM_CLIENT
7 ++++++++ROLE_SYSTEM_LISTITEM FOCUSABLE
8 ++IA2_ROLE_SECTION
9 ++++IA2_ROLE_COLOR_CHOOSER FOCUSABLE