GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / test / data / accessibility / html / modal-dialog-in-iframe-closed-expected-win.txt
blob00836d601fa67facb295b4fc29f6bfb83d02c92a
1 ROLE_SYSTEM_DOCUMENT READONLY FOCUSABLE
2 ++IA2_ROLE_SECTION
3 ++++ROLE_SYSTEM_STATICTEXT name='Test for modal dialog closed in an iframe. '
4 ++++IA2_ROLE_INTERNAL_FRAME READONLY
5 ++++++IA2_ROLE_SCROLL_PANE
6 ++++++++ROLE_SYSTEM_DOCUMENT READONLY FOCUSABLE
7 ++++++++++IA2_ROLE_SECTION
8 ++++++++++++ROLE_SYSTEM_PUSHBUTTON name='I am a non-inert button!' FOCUSABLE