GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / test / data / accessibility / html / modal-dialog-stack.html
blob5e15665e233f6ec43cdc47ed70d9bb7ff8d7f657
1 <!--
2 @MAC-ALLOW:AXSubrole=*
3 -->
4 <html>
5 <body>
6 Test the accessibility tree after a pending modal dialog becomes active.
7 <section>
8 <dialog id="top-dialog">
9 This was the top dialog and should not be in the tree.
10 </dialog>
11 <select>
12 <optgroup label="Group">
13 <option>This should be pruned out of the tree.</option>
14 </optgroup>
15 </select>
16 </section>
17 <button>This button should not be in the tree.</button>
18 <dialog id="middle-dialog">
19 This was the middle dialog and should not be in the tree.
20 </dialog>
21 <dialog id="bottom-dialog">
22 This is the now active dialog. Of course it should be in the tree.
23 <button>This is in the active dialog and should be in the tree.</button>
24 </dialog>
25 <dialog id="pending-dialog">
26 This is the pending dialog and should not be in the tree.
27 </dialog>
28 <script>
29 var pendingDialog = document.querySelector('#pending-dialog');
30 var bottomDialog = document.querySelector('#bottom-dialog');
31 var middleDialog = document.querySelector('#middle-dialog');
32 var topDialog = document.querySelector('#top-dialog');
34 pendingDialog.showModal();
35 bottomDialog.showModal();
36 middleDialog.showModal();
37 topDialog.showModal();
38 middleDialog.close();
39 topDialog.close();
40 </script>
41 </body>
42 </html>