GPU workaround to simulate Out of Memory errors with large textures
[chromium-blink-merge.git] / content / test / data / accessibility / html / navigation-expected-win.txt
blob067421b7678bb45ae6562f13a74c50bbc0c37057
1 ROLE_SYSTEM_DOCUMENT READONLY FOCUSABLE
2 ++IA2_ROLE_SECTION xml-roles:navigation
3 ++++ROLE_SYSTEM_LINK name='Don't click on me' FOCUSABLE
4 ++++++ROLE_SYSTEM_STATICTEXT name='Don't click on me'